11/7/2022 0 Comments Valve hammer editor 3.5 indirNow in the top left section of the screen where it says camera, right click on it and choose 3D textured.You can leave it on whatever view you want, but textured will show you roughly how the map we're creating will look ingame.The top left section of the screen is the camera of the world, the top right section is the top down wireview of the world, the bottom left is the wire view of the front of the world and the bottom right is the wireview of the side of the world. Now click file, new.You should now be looking at a screen like this Now lets open up Hammer, click tools, click options, go to the textures tab, click add wad, and find and add the wad we just created.You should also add esf.wad, which is located in your ESF folder.You should also add this file, which will contain, among other useful things, our skybox. Then save it to an empty folder you'll be able to find in a second.We're now going to open up the program Wally that we installed before, click file, click new and change type to Half-Life Package.Press okay and then drag and drop all the images you just made into Wally.Wally will take a second to load them all, but once it's done, press Save as and name your wad file whatever you want.I chose the name Tut. Now click on the grid, then click on the image.A menu pops up called grid size.Make the rows 4 and columns 4.Then click the pointer tool, find the format section, change GIF to JPEG and select apply optimization to whole image.Then click on another box and make sure the change you just made stayed.If not, redo it. Anyways, use google to find a grass texture, there are a few good sites which offer free textures such as. It's important to know that the texture image size must be divisible by 16, so 16x16, 32x32, 128x128, 512x512. We're going to use google to find some suitable textures, for simplicities sake we'll only use two textures for the map we're about to make. Just make sure you use the hull file for ESF that I linked to in the top of this post.Īlright, time to start on the map production. Kong Kong (NNK team mapper, former ESF team mapper) has an excellent guide on how to set this up here (scroll down to the setting up batch section). Now that that's done, we still need to set up the textures tab, but we'll do that when we have some textures to use. I have a folder on my desktop that I save these to, you can save them to anywhere you want. This is where your RMF files (the map source files) will be saved. Click on the Game Configurations tab.Ĭlick add > navigate to your esf folder > add the file halflife-esf.fgdĬlick browse > navigate to and select the half-life folderĬlick browse > navigate to and select the esf folderĬlick browse > navigate to and select the valve folder (located inside the half-life folder) You'll now see a Configure Valve Hammer Editor screen. Click no (don't worry, that thing is no help anyways ). Open up Hammer and you'll be greeted with a message asking if you want help setting up Hammer. The first thing we're going to do is set up Hammer. Without this file, your character will be walking several feet in the air instead of touching the ground. This is the program that will compile your map. I'm going to be explaining this through paintshop pro since I don't have photoshop, but I imagine the process is almost identical in photoshop. Don't worry, you won't need any drawing ability for this. Photoshop and Paintshop Pro both have free trials available on their websites. Photoshop / Paintshop Pro / any other similar program. wad files are a collection of textures that our map will use. This is a great little program that will let us create wad files. exe in your hammer folder (default location is C:\Program Files\Valve Hammer Editor ). In order to install version 3.5, you first must install version 3.4, then put the 3.5. This the the program that we'll use to create the actual map. Just keep in mind that this method might not do you much good with other Half-Life mods. The method of mapping I'll be describing will be a quick and easy way to make a decent ESF map, most of the official ESF maps were actually created like this. Given how huge and unreliable the current mega thread of mapping is (I think the only link that works in that thread is the one I recently posted), I want to start over and create a guide that will get everyone up to speed on how to make a map for ESF.
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